So far we’ve found only about 3 modules that make sense to use – missile defense, the one that increases damage by 5% and decreases weapons DC by 5% and the q increases HP by 10%.īut with all these said, the game is still a nice one to be experienced. At the moment they support few modules and most of them are silly. The modules being more impactful for the ships. Maximum build quantities for each ship ‘type’ (homeworld style), small, medium, and large, because so far it only makes sense to produce the biggest ones. Weapons with pros and cons so that the user doesn’t always end up following the idea of the strongest one, which won’t make sense to have dozens of different weapons if there’s not much reason to choose between them, get the strongest one with the smallest CD and that’s it. There should be a significant increase in their strength. We like to see: The use of energy shields making more sense. we expected the ships to be more visually beautiful, but we believe this will improve. Also, we like RTS with infinite resources. It’s interesting! As much as it still has limited content, the battles are frantic.
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